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SOURCE: Real Story Group
Can enterprises use popular video game technology in new ways to increase customer loyalty and improve employee efficiency? Find out during the upcoming Real Story Group Webinar with more details included in an advisory paper focused on this emerging technology.
Boston / London (PRWEB) November 21, 2012
Gamification is an emerging technology that uses popular video-game techniques outside the realm of the gaming context. Vendors and enterprises alike are expressing interest in gamification, with its supporters claiming it can create greater customer loyalty and improved employee efficiency. Naysayers dispute those claims, saying it’s just a fad.
Join Real Story Group Analyst Kashyap Kompella Tuesday, November 27 at 12:00 p.m. EST/17:00 UTC for an informative webinar about new video gaming technologies used in corporate environments called “Gamification: Just Another Fad or a Useful Tool?”
RSG Analyst Kashyap Kompella will examine both sides of the argument and provide a balanced perspective, replete with actionable recommendations for enterprises considering gamification initiatives.
This webinar will provide:
Please visit our website for more information on Real Story Group Research and to register for the webinar.
About The Real Story Group
The Real Story Group, established in 2001, is a buyer's advocate for enterprises looking to invest in content and web technologies. We provide research and advisory services to support end users through content technology selection and implementation. We publish independent vendor evaluations (http://www.realstorygroup.com) that help business and IT leaders sort out suitable technology choices to fit their particular needs. Our research is known for its technical depth, readability, and absolute neutrality.
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